Tuesday, August 31, 2010
Wednesday, August 25, 2010
Sunday, August 22, 2010
Cogventure sequel
Due to the high number of positive comments and reactions to cogventure, Stick Hero inc. will work on a sequel to this, which will be more platform based.
New features you can expect:
~No level will be the same, as a random generator will see to it that you have a
different experience every time you play.
~You will no longer face a game over screen due to randomness, the random generator
will make sure that there is indeed, no ledge too high or no platform too far.
~A variety of platforms offer you the chance to take on obstacles your way or might
even be the obstacles themselves.
~A gradually increasing speed will satisfy your quick thinking craving, all while
constantly pushing that bar just a bit higher.
People on the team for this game:
Lobstershow : Art, animations and supportive programming
Timdc(Eroge): Engine programming
New features you can expect:
~No level will be the same, as a random generator will see to it that you have a
different experience every time you play.
~You will no longer face a game over screen due to randomness, the random generator
will make sure that there is indeed, no ledge too high or no platform too far.
~A variety of platforms offer you the chance to take on obstacles your way or might
even be the obstacles themselves.
~A gradually increasing speed will satisfy your quick thinking craving, all while
constantly pushing that bar just a bit higher.
People on the team for this game:
Lobstershow : Art, animations and supportive programming
Timdc(Eroge): Engine programming
Wednesday, August 11, 2010
coding progress
I'm currently working out all mechanics and order, to be able to create more efficient class constructions and methods as well as increasing the versatility of those classes.
this also decreases the possible amount of bugs as well as allows me to rewrite and add on new content and systems more easily.
sorry for the delay, was busy a lot(relatives, ordering pc parts,etc)
this also decreases the possible amount of bugs as well as allows me to rewrite and add on new content and systems more easily.
sorry for the delay, was busy a lot(relatives, ordering pc parts,etc)
Saturday, August 7, 2010
vacation work is done
yup vacation work is done, so I can dedicate myself to coding the engine for pencil ninja :D
Sunday, August 1, 2010
Found back an old google account :D
Took me like an hour or something to gather the data for it(i never store passwords xD)
but I got on again :p
I'll try to get a basic map editor up in the hour that's left
ps:edeslash, their not all my ideas you know, the original concept for the pencil ninja came from lobster :)
pss: couldn't get it done on time, too many bugs to squash :/
but I got on again :p
I'll try to get a basic map editor up in the hour that's left
ps:edeslash, their not all my ideas you know, the original concept for the pencil ninja came from lobster :)
pss: couldn't get it done on time, too many bugs to squash :/
So the writer has been away
I, Edeslash, am the writer of the game Pencil Ninja and as my fellow developers have noticed, I have been on vacation (or actually 4 separate vacations) and have had absolutely no time to work on the game or even think about it. In a couple of days I'll be back home and at that time I'll start working on writing stuff for the game. All I can say now is that Pencil Ninja will be an exiting game and the story will be awesome, mostly thanks to Eroge's awesome ideas. I will develop those even further to create a storyline as deep and as creative as I can. I will post some sneak peeks to this blog. ;)
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